If she takes 18 damage from an Attack, she is reduced to 0 Hit Points, but 12 damage remains.
Dodge When you take the Dodge action, you focus entirely on avoiding attacks.
Thunder : A concussive burst of sound, such as the effect of the Thunderwave spell, deals thunder damage.
To move while prone, you must crawl or use magic such as teleportation.For example, a creature has Resistance to bludgeoning damage and is hit by an Attack that deals 25 bludgeoning damage.A natural 20 (the d20 comes up 20) is always a hit.The attacker can make this choice the instant the damage is dealt.These different modes of Movement can be combined with walking, or they can constitute your entire move.Compilation, formatting and oranization.Some Magic Items and other Special Objects always require an action to use, as stated in their descriptions.Each spell has a Casting Time, which specifies whether the caster must use an action, a reaction, minutes, or even hours to cast the spell.Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.However, each full range increment causes a cumulative -2 penalty on the attack roll.For example, a druid grants a Ranger 8 Hit Points of Healing.Table: Size Modifiers, size (Example).For example, when a Wizard casts Fireball or a Cleric casts Flame Strike, the spells damage is rolled once for all creatures caught in the blast.
Mighty villains and Special Nonplayer Characters are Common exceptions; the GM might have them fall Unconscious and follow the same rules as player characters.
Unlike other Saving Throws, this one isnt tied to any ability score.
Search When you take the Search action, you devote your attention to finding something.
If The D20 roll for an Attack is a 1, the Attack misses regardless of any modifiers or the targets.